Davi Bennier
Game Designer · Narrative Designer · UX Designer
Round II

About the game
Plataform: PC
Round II is a 2D platformer for PC set in a remote region of Brazil where humans and dinosaurs live together. When aliens invade and destroy one of the villages, the rage of its inhabitants gives birth to Dino, a powerful being created to seek revenge.
Gameplay
Classic action-platformer gameplay with jumping, combat and enemy-filled stages. Players progress through levels defeating enemies and overcoming platforming challenges as difficulty increases over time.
My role on the project
(Game Designer · Pixel Artist)
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Game Design: Conceived and documented the core rules, mechanics and features of the game.
Level Design: Created levels, challenges and progression between stages, adjusting enemy placement and obstacles.
Pixel Art: Contributed character and environment sprites to support the dinosaur and alien theme.
Challenges and Solutions
Challenge: Balance stage and enemy difficulty
What I did: Analyzed levels in more detail, redesigned stages and rearranged enemies so tougher obstacles only appear after players have learned the basic mechanics and overcome easier challenges.
Challenge: Balance level difficulty through iteration
What I did: Faced with levels that were either too hard or spiky in difficulty, we redesigned the stages and rearranged enemies after several rounds of playtesting.
